unbindall bind "TAB" "+scores" bind "ENTER" "+attack" bind "ESCAPE" "cancelselect" bind "SPACE" "+use" bind "'" "+moveup" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "/" "+movedown" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind ";" "+mlook" bind "=" "sizeup" bind "[" "invprev" bind "]" "invnext" bind "`" "toggleconsole" bind "a" "+forward" bind "c" "weapon_shotgun" bind "d" "weapon_gauss" bind "e" "weapon_357" bind "f" "impulse 100" bind "h" "drop" bind "i" "impulse 101;wait;impulse 101;wait;impulse 101;wait;impulse 101;wait;impulse 101;wait;impulse 101" bind "l" "messagemode" bind "m" "+commandmenu" bind "q" "weapon_crossbow" bind "r" "weapon_rpg" bind "s" "+reload" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "weapon_rpg" bind "w" "weapon_9mmAR" bind "x" "+moveright" bind "y" "+back" bind "z" "+back" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+bunnyhop" bind "CTRL" "+duck" bind "SHIFT" "+moveleft" bind "F1" "stopsound" bind "F2" "crosshair 0;hud_draw 0;cl_showfps 0" bind "F3" "crosshair 1;hud_draw 1;cl_showfps 1" bind "F5" "snapshot" bind "F6" "save quick" bind "F7" "load quick" bind "F9" "disconnect" bind "F10" "quit" bind "INS" "+klook" bind "PGDN" "say lol" bind "PGUP" "say :)" bind "HOME" "say gg" bind "END" "say hi" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "lastinv" bind "MOUSE4" "weapon_crowbar" bind "MOUSE5" "lastinv;lastinv" bind "PAUSE" "pause" alias "+bunnyhop" "+jump; wait; -jump; wait; +jump; wait;-jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump" alias "-bunnyhop" "-jump" bind "alt" "+bunnyhop" alias "+scores" "+showscores; net_graph 3" alias "-scores" "-showscores; net_graph 0;" bind "tab" "+scores" //net rate "10000" cl_updaterate "50" cl_lw "1" cl_lc "1" cl_dlmax "128" cl_idealpitchscale "0.8" cl_timeout "60" cl_cmdbackup "2" cl_cmdrate "50" cl_rate "10000" cl_cmdrate "100" ex_interp "0.1" fps_modem "100" bind "m" "+commandmenu" fps_max "200" //hud default_fov "111" r_drawviewmodel "0" crosshair "1" cl_showfps "1" zoom_sensitivity_ratio "1.400" //Movement scr_conspeed "5000" v_centermove "0" cl_backspeed "500" cl_sidespeed "500" cl_forwardspeed "500" cl_upspeed "500" cl_bob "0.010" cl_bobcycle "0.8" cl_bobup "0" edgefriction "0" //gl settings gl_ztrick "0" gl_texturemode "gl_linear_mipmap_linear" gl_dither "1" gl_picmip "0" gl_polyoffset "4.0" gl_round_down "0" gl_monolights "0" gl_playermip "0" gl_clear "1" gl_cull "1" //visual brightness "3" gamma "4" texgamma "2" lightgamma "1.8" //sound ambient_level 0.1 ambient_fade 100 bgmvolume 0 hisound 1 loadas8bit 0 room_off 0 suitvolume 0.5 volume 0.9 s_snd_mixahead 0.1 s_2dvolume 0.88 s_bloat 2 s_distance 1000 s_doppler 0.0 s_geometry 0 s_occlude 0 s_occfactor 0.25 s_leafnum 0 s_max_distance 1200 s_min_distance 8 s_numpolys 200 s_reverb 1 s_refdelay 4 s_reflect 1 s_refgain 0.42 s_rolloff 1.0 s_verbwet 0.25 s_a3d 0 s_eax 0 echo "je to v prdeli"